﻿package {
	import org.flixel.*;
	
	public class Shot extends FlxSprite	{
		protected var _damage:int;
        protected var _owner:FlxObject;
		
		public function Shot(o:FlxObject ,x:int=0, y:int=0) {
			super(x, y);
            _owner = o;
			solid = true;
		}

        public function getDamage():int {
            return _damage;
        }
	}
}
